Change Log March 14


A number of small and large updates.

Major Fixes

- Upgraded the leveling system to individual skills. Using the skill directly levels up that skill.

- Created a crude inventory system to track and store items in the game.

- Extended the map traveling system to include a random generator of creatures and events in the wilderness.

- Updated the opposing dice combat mechanics, using magical combat or physical combat skills in a fight now levels up the associated skill.

- Implimented the Day, Action Points and Lust gauge.


Minor Fixes

- Adjusted some dialogue to easier reading.

- Took suggestions from fans and cleaned up the specific points as well as a few extras along the way. (The Unk'n'own Adventurer art, will have to wait)

- Two additions of my bad pencil art for backgrounds (To be used as settings for future artists to replace) and for fan input on camera angle, ideas etc.


Moving Forward

With these updates out of the way (just over 1000 lines of code) I will go through the current game to clean up grammar and continue adjusting the "introduction"

I plan on implimenting a "Customizable" NPC at the start of the game, to further develope the story.

My major focus will be on fleshing out the story to reintroduce Misaki and the Customizable NPC, along with developing a more engauging Random encounter.

Now thinking of this after writing this I may have inadvertantly uploaded a bug at the end of the game. I will first look at this and get that fix uploaded if that is the case.

Files

AChampionsHarem-0.3.2-alpha-pc.zip 92 MB
35 days ago
AChampionsHarem-0.3.2-alpha-mac.zip 87 MB
35 days ago

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